unreal.WaterBrushEffectCurves
¶
- class unreal.WaterBrushEffectCurves(use_curve_channel=True, elevation_curve_asset=None, channel_edge_offset=0.0, channel_depth=0.0, curve_ramp_width=512.0)¶
Bases:
unreal.StructBase
Water Brush Effect Curves
C++ Source:
Plugin: Water
Module: Water
File: WaterBrushEffects.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_depth
(float): [Read-Write] Channel Depthchannel_edge_offset
(float): [Read-Write] Channel Edge Offsetcurve_ramp_width
(float): [Read-Write] Curve Ramp Widthelevation_curve_asset
(CurveFloat): [Read-Write] Elevation Curve Assetuse_curve_channel
(bool): [Read-Write] Use Curve Channel
- property elevation_curve_asset¶
[Read-Write] Elevation Curve Asset
- Type