unreal.WaterBrushBlendType
¶
- class unreal.WaterBrushBlendType¶
Bases:
EnumBase
The blend mode changes how the brush material is applied to the terrain.
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyHeightmapSettings.h
- ADDITIVE: WaterBrushBlendType¶
Performs an additive blend, using a flat Z=0 terrain as the input. Useful when you want to preserve underlying detail or ramps.
- Type:
3
- ALPHA_BLEND: WaterBrushBlendType¶
Alpha Blend will affect the heightmap both upwards and downwards.
- Type:
0
- MAX: WaterBrushBlendType¶
Limits the brush to only raising the terrain.
- Type:
2
- MIN: WaterBrushBlendType¶
Limits the brush to only lowering the terrain.
- Type:
1