unreal.WaterBodyWeightmapSettings¶
- class unreal.WaterBodyWeightmapSettings(falloff_width: float = 0.0, edge_offset: float = 0.0, modulation_texture: Texture2D = Ellipsis, texture_tiling: float = 0.0, texture_influence: float = 0.0, midpoint: float = 0.0, final_opacity: float = 0.0)¶
Bases:
StructBaseWater Body Weightmap Settings
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyWeightmapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
edge_offset(float): [Read-Write]falloff_width(float): [Read-Write]final_opacity(float): [Read-Write]midpoint(float): [Read-Write]modulation_texture(Texture2D): [Read-Write]texture_influence(float): [Read-Write]texture_tiling(float): [Read-Write]