unreal.WaterBodyWeightmapSettings
¶
- class unreal.WaterBodyWeightmapSettings(falloff_width: float = 0.0, edge_offset: float = 0.0, modulation_texture: Texture2D = Ellipsis, texture_tiling: float = 0.0, texture_influence: float = 0.0, midpoint: float = 0.0, final_opacity: float = 0.0)¶
Bases:
StructBase
Water Body Weightmap Settings
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyWeightmapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
edge_offset
(float): [Read-Write] Edge Offsetfalloff_width
(float): [Read-Write] Falloff Widthfinal_opacity
(float): [Read-Write] Final Opacitymidpoint
(float): [Read-Write] Midpointmodulation_texture
(Texture2D): [Read-Write] Modulation Texturetexture_influence
(float): [Read-Write] Texture Influencetexture_tiling
(float): [Read-Write] Texture Tiling