unreal.WaterBodyWeightmapSettings

class unreal.WaterBodyWeightmapSettings(falloff_width: float = 0.0, edge_offset: float = 0.0, modulation_texture: Texture2D = Ellipsis, texture_tiling: float = 0.0, texture_influence: float = 0.0, midpoint: float = 0.0, final_opacity: float = 0.0)

Bases: StructBase

Water Body Weightmap Settings

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBodyWeightmapSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • edge_offset (float): [Read-Write] Edge Offset

  • falloff_width (float): [Read-Write] Falloff Width

  • final_opacity (float): [Read-Write] Final Opacity

  • midpoint (float): [Read-Write] Midpoint

  • modulation_texture (Texture2D): [Read-Write] Modulation Texture

  • texture_influence (float): [Read-Write] Texture Influence

  • texture_tiling (float): [Read-Write] Texture Tiling

property edge_offset: float

[Read-Write] Edge Offset

Type:

(float)

property falloff_width: float

[Read-Write] Falloff Width

Type:

(float)

property final_opacity: float

[Read-Write] Final Opacity

Type:

(float)

property midpoint: float

[Read-Write] Midpoint

Type:

(float)

property modulation_texture: Texture2D

[Read-Write] Modulation Texture

Type:

(Texture2D)

property texture_influence: float

[Read-Write] Texture Influence

Type:

(float)

property texture_tiling: float

[Read-Write] Texture Tiling

Type:

(float)