unreal.WaterBodyType
¶
- class unreal.WaterBodyType¶
Bases:
EnumBase
EWater Body Type
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyTypes.h
- LAKE: WaterBodyType¶
Lakes defined by a close loop spline around the shore with water in the middle
- Type:
1
- OCEAN: WaterBodyType¶
Ocean defined by a shoreline spline and rendered out to a far distance
- Type:
2
- RIVER: WaterBodyType¶
Rivers defined by a spline down the middle
- Type:
0
- TRANSITION: WaterBodyType¶
A custom water body that can be used for gameplay reasons. Uses a spline down the middle to encode gameplay data. Requires a custom mesh to render, doesn’t affect landscape
- Type:
3