unreal.WaterBodyStaticMeshSettings
¶
- class unreal.WaterBodyStaticMeshSettings¶
Bases:
StructBase
Water Body Static Mesh Settings
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyStaticMeshSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_water_body_static_mesh
(bool): [Read-Write] If enabled, the water body will generate static meshes to use outside of the dynamic mesh generated by the water zone.section_size
(double): [Read-Write] The size of each section tile if sectioning is enabled.section_water_body_static_mesh
(bool): [Read-Write] If enabled, the water body static mesh will be split into separate meshes to allow them to stream in and out as needed to save memory.