unreal.WaterBodyStaticMeshSettings

class unreal.WaterBodyStaticMeshSettings

Bases: StructBase

Water Body Static Mesh Settings

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBodyStaticMeshSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_water_body_static_mesh (bool): [Read-Write] If enabled, the water body will generate static meshes to use outside of the dynamic mesh generated by the water zone.

  • section_size (double): [Read-Write] The size of each section tile if sectioning is enabled.

  • section_water_body_static_mesh (bool): [Read-Write] If enabled, the water body static mesh will be split into separate meshes to allow them to stream in and out as needed to save memory.