unreal.WaterBodyHeightmapSettings
¶
- class unreal.WaterBodyHeightmapSettings(blend_mode=WaterBrushBlendType.ALPHA_BLEND, invert_shape=False, falloff_settings=[WaterBrushFalloffMode.ANGLE, 45.0, 1024.0, 0.0, 0.0], effects=[[True, 2], [0.0, 0.0, 16.0, 3.0], [0.0, 0.0, None, - 128.0, [0.0, 0.0, 0.0, 1.0], 0.0], [0.01, 0.01], [0.0, 256.0, 0.0, 0.0, 0.0]], priority=0)¶
Bases:
unreal.StructBase
Water Body Heightmap Settings
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyHeightmapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_mode
(WaterBrushBlendType): [Read-Write] Blend Modeeffects
(WaterBrushEffects): [Read-Write] Effectsfalloff_settings
(WaterFalloffSettings): [Read-Write] Falloff Settingsinvert_shape
(bool): [Read-Write] Invert Shapepriority
(int32): [Read-Write] Priority
- property blend_mode¶
[Read-Write] Blend Mode
- Type
- property effects¶
[Read-Write] Effects
- Type
- property falloff_settings¶
[Read-Write] Falloff Settings
- Type
- property priority¶
[Read-Write] Priority
- Type
(int32)