unreal.WaterBodyHeightmapSettings

class unreal.WaterBodyHeightmapSettings(blend_mode=WaterBrushBlendType.ALPHA_BLEND, invert_shape=False, falloff_settings=[WaterBrushFalloffMode.ANGLE, 45.0, 1024.0, 0.0, 0.0], effects=[[True, 2], [0.0, 0.0, 16.0, 3.0], [0.0, 0.0, None, - 128.0, [0.0, 0.0, 0.0, 1.0], 0.0], [0.01, 0.01], [0.0, 256.0, 0.0, 0.0, 0.0]], priority=0)

Bases: unreal.StructBase

Water Body Heightmap Settings

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBodyHeightmapSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_mode (WaterBrushBlendType): [Read-Write] Blend Mode

  • effects (WaterBrushEffects): [Read-Write] Effects

  • falloff_settings (WaterFalloffSettings): [Read-Write] Falloff Settings

  • invert_shape (bool): [Read-Write] Invert Shape

  • priority (int32): [Read-Write] Priority

property blend_mode

[Read-Write] Blend Mode

Type

(WaterBrushBlendType)

property effects

[Read-Write] Effects

Type

(WaterBrushEffects)

property falloff_settings

[Read-Write] Falloff Settings

Type

(WaterFalloffSettings)

property invert_shape

[Read-Write] Invert Shape

Type

(bool)

property priority

[Read-Write] Priority

Type

(int32)