unreal.WaterBodyBrushCache
¶
- class unreal.WaterBodyBrushCache(cache_render_target: TextureRenderTarget2D = Ellipsis, cache_is_valid: bool = False)¶
Bases:
StructBase
- TODO [jonathan.bard]renamethis is not a WaterBodyBrushCache, this a simple RenderTarget with a boolean to force an update on it
This is also used for caching curves…
C++ Source:
Plugin: Water
Module: WaterEditor
File: WaterBrushCacheContainer.h
Editor Properties: (see get_editor_property/set_editor_property)
cache_is_valid
(bool): [Read-Write] Cache Is Validcache_render_target
(TextureRenderTarget2D): [Read-Write] Cache Render Target
- property cache_render_target: TextureRenderTarget2D¶
[Read-Write] Cache Render Target
- Type: