unreal.WarpUtilsBlueprintLibrary¶
- class unreal.WarpUtilsBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryWarp Utils Blueprint Library
C++ Source:
Plugin: WarpUtils
Module: WarpUtils
File: WarpUtilsBlueprintLibrary.h
- classmethod generate_pfm(file, start_location, start_rotation, pfm_origin, tiles_horizontal, tiles_vertical, column_angle, tile_size_horizontal, tile_size_vertical, tile_pixels_horizontal, tile_pixels_vertical, add_margin) bool¶
Generate and save data to a PFM file
- Parameters:
- Return type:
- classmethod generate_pfm_ex(file, start_location, start_rotation, pfm_origin, tiles_horizontal, tiles_vertical, column_angle, tile_size_horizontal, tile_size_vertical, tile_pixels_horizontal, tile_pixels_vertical, add_margin, tiles_validity_flags) bool¶
Generate and save data to a PFM file. Additionally, we have an array of tiles validiy flags (false == all pixels of a tile are NaN)
- Parameters:
- Return type: