unreal.WalkableSlopeBehavior
¶
- class unreal.WalkableSlopeBehavior¶
Bases:
unreal.EnumBase
Controls behavior of WalkableSlopeOverride, determining how to affect walkability of surfaces for Characters. see: FWalkableSlopeOverride see: UCharacterMovementComponent::GetWalkableFloorAngle(), UCharacterMovementComponent::SetWalkableFloorAngle()
C++ Source:
Module: Engine
File: EngineTypes.h
- WALKABLE_SLOPE_DECREASE¶
Decrease walkable slope. Makes it harder to walk up a surface, by restricting traversal to lower-than-usual angles. see: FWalkableSlopeOverride::WalkableSlopeAngle
- Type
2
- WALKABLE_SLOPE_DEFAULT¶
Don’t affect the walkable slope. Walkable slope angle will be ignored.
- Type
0
- WALKABLE_SLOPE_INCREASE¶
Increase walkable slope. Makes it easier to walk up a surface, by allowing traversal over higher-than-usual angles. see: FWalkableSlopeOverride::WalkableSlopeAngle
- Type
1
- WALKABLE_SLOPE_UNWALKABLE¶
Make surface unwalkable. Note: WalkableSlopeAngle will be ignored.
- Type
3