unreal.WaitGameplayEffectStackChangeDelegate
¶
- class unreal.WaitGameplayEffectStackChangeDelegate(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Wait Gameplay Effect Stack Change Delegate Delegate Signature
- Parameters:
handle (ActiveGameplayEffectHandle) –
new_count (int32) –
old_count (int32) –
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_WaitGameplayEffectStackChange.h