unreal.VoiceSettings
¶
- class unreal.VoiceSettings(component_to_attach_to: SceneComponent = Ellipsis, attenuation_settings: SoundAttenuation = Ellipsis, source_effect_chain: SoundEffectSourcePresetChain = Ellipsis)¶
Bases:
StructBase
Voice Settings
C++ Source:
Module: Engine
File: VoiceConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_settings
(SoundAttenuation): [Read-Write] Attenuation Settings: Optional attenuation settings to attach to this player’s voice. This should only be used when ComponentToAttachTo is set.component_to_attach_to
(SceneComponent): [Read-Write] Component to Attach To: Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component. If this is not set, the voice will not be spatialized.source_effect_chain
(SoundEffectSourcePresetChain): [Read-Write] Source Effect Chain: Optional audio effects to apply to this player’s voice.
- property attenuation_settings: SoundAttenuation¶
[Read-Write] Attenuation Settings: Optional attenuation settings to attach to this player’s voice. This should only be used when ComponentToAttachTo is set.
- Type:
- property component_to_attach_to: SceneComponent¶
[Read-Write] Component to Attach To: Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component. If this is not set, the voice will not be spatialized.
- Type:
- property source_effect_chain: SoundEffectSourcePresetChain¶
[Read-Write] Source Effect Chain: Optional audio effects to apply to this player’s voice.
- Type: