unreal.VisibilityBasedAnimTickOption

class unreal.VisibilityBasedAnimTickOption

Bases: unreal.EnumBase

Skinned Mesh Animation Tick option based on rendered or not. This dictates “TickPose and RefreshBoneTransforms”

C++ Source:

  • Module: Engine

  • File: SkinnedMeshComponent.h

ALWAYS_TICK_POSE

Always Tick, but Refresh BoneTransforms only when rendered.

Type

1

ALWAYS_TICK_POSE_AND_REFRESH_BONES

Always Tick and Refresh BoneTransforms whether rendered or not.

Type

0

ONLY_TICK_MONTAGES_WHEN_NOT_RENDERED

When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages and skip everything else. (AnimBP graph will not be updated).

Type

2

ONLY_TICK_POSE_WHEN_RENDERED

Tick only when rendered, and it will only RefreshBoneTransforms when rendered.

Type

3