unreal.VirtualizationMode
¶
- class unreal.VirtualizationMode¶
Bases:
unreal.EnumBase
Method of virtualization when a sound is stopped due to playback constraints (i.e. by concurrency, priority, and/or MaxChannelCount) for a given sound.
C++ Source:
Module: Engine
File: SoundBase.h
- DISABLED¶
Virtualization is disabled
- Type
0
- PLAY_WHEN_SILENT¶
Sound continues to play when silent and not virtualize, continuing to use a voice. If sound is looping and stopped due to concurrency or channel limit/priority, sound will restart on realization. If any SoundWave referenced in a SoundCue’s waveplayer is set to ‘PlayWhenSilent’, entire SoundCue will be overridden to ‘PlayWhenSilent’ (to maintain timing over all wave players).
- Type
1
- RESTART¶
If sound is looping, sound restarts from beginning upon realization from being virtual
- Type
2