unreal.VirtualScoutingSettings¶
- class unreal.VirtualScoutingSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsPer project settings for Virtual Scouting.
C++ Source:
Plugin: VirtualScouting
Module: VirtualScouting
File: VirtualScoutingSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
placement_tool_collection(Name): [Read-Write]sequence_tool_collection(Name): [Read-Write]swap_to_grab_tool_on_spawn_new_actor(bool): [Read-Write]use_imperial(bool): [Read-Write]viewfinder_aperture_array(Array[float]): [Read-Write]viewfinder_exposure_compensation(float): [Read-Write]viewfinder_mask_array(Array[float]): [Read-Write]viewfinder_use_exposure(bool): [Read-Write]
- classmethod get_virtual_scouting_settings() VirtualScoutingSettings¶
Get Virtual Scouting Settings
- Return type: