unreal.VirtualPointerVisualStateInterface

class unreal.VirtualPointerVisualStateInterface(outer: Object | None = None, name: Name | str = 'None')

Bases: Interface

Virtual Pointer Visual State Interface

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonAnalogCursorTypes.h

on_virtual_pointer_hold_progress(progress) None

Fired each tick while the accept button is held. Progress goes from 0.0 to 1.0 over MaxHoldDuration.

Parameters:

progress (float)

on_virtual_pointer_visual_state_changed(previous_states, active_states) None

Fired when the cumulative state flags change. PreviousStates and ActiveStates carry combined flags.

Parameters: