unreal.VirtualPointerVisualStateInterface¶
- class unreal.VirtualPointerVisualStateInterface(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterfaceVirtual Pointer Visual State Interface
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonAnalogCursorTypes.h
- on_virtual_pointer_hold_progress(progress) None¶
Fired each tick while the accept button is held. Progress goes from 0.0 to 1.0 over MaxHoldDuration.
- Parameters:
progress (float)
- on_virtual_pointer_visual_state_changed(previous_states, active_states) None¶
Fired when the cumulative state flags change. PreviousStates and ActiveStates carry combined flags.
- Parameters:
previous_states (CursorVisualState)
active_states (CursorVisualState)