unreal.VirtualKeyboardOptions

class unreal.VirtualKeyboardOptions

Bases: StructBase

Virtual Keyboard Options

C++ Source:

  • Module: Slate

  • File: IVirtualKeyboardEntry.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_autocorrect (bool): [Read-Write] Enables autocorrect for this widget, if supported by the platform’s virtual keyboard. Autocorrect must also be enabled in Input settings for this to take effect.