unreal.VirtualKeyboardOptions
¶
- class unreal.VirtualKeyboardOptions¶
Bases:
StructBase
Virtual Keyboard Options
C++ Source:
Module: Slate
File: IVirtualKeyboardEntry.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_autocorrect
(bool): [Read-Write] Enables autocorrect for this widget, if supported by the platform’s virtual keyboard. Autocorrect must also be enabled in Input settings for this to take effect.