unreal.VirtualCameraWaypoint
¶
- class unreal.VirtualCameraWaypoint(name: str = '', waypoint_transform: Transform = Ellipsis, date_created: DateTime = [], is_home_waypoint: bool = False, is_favorited: bool = False)¶
Bases:
StructBase
Keeps a saved location and the name of that location
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
date_created
(DateTime): [Read-Write]is_favorited
(bool): [Read-Write]is_home_waypoint
(bool): [Read-Write]name
(str): [Read-Write] An associated name for the waypoint provided by the userwaypoint_transform
(Transform): [Read-Write] The location of the waypoint in world space