unreal.VirtualCameraWaypoint
¶
- class unreal.VirtualCameraWaypoint(name='', waypoint_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], date_created=[], is_home_waypoint=False, is_favorited=False)¶
Bases:
unreal.StructBase
Keeps a saved location and the name of that location
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
date_created
(DateTime): [Read-Write] Date Createdis_favorited
(bool): [Read-Write] Is Favoritedis_home_waypoint
(bool): [Read-Write] Is Home Waypointname
(str): [Read-Write] An associated name for the waypoint provided by the userwaypoint_transform
(Transform): [Read-Write] The location of the waypoint in world space