unreal.VirtualCameraUserSettings¶
- class unreal.VirtualCameraUserSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectVirtual Camera User Settings
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VCamUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
photo_save_location(DirectoryPath): [Read-Write] Directory path to store vcam photosphoto_save_mode(VCamPhotoSaveMode): [Read-Write] VCam photo save modetexture_save_location(DirectoryPath): [Read-Write] Directory path to store vcam photo texture assetsv_cam_tutorial_completion_state(VCamTutorialCompletionState): [Read-Write] Indicates whether the VCam tutorial is completed. You can manually reset this to Pending if you want to retake the tutorial. The tutorial shown in the default VCamHUD, e.g. to teach gestures.
- classmethod get_settings() VirtualCameraUserSettings¶
Get Settings
- Return type:
- property photo_save_location: DirectoryPath¶
[Read-Write] Directory path to store vcam photos
- Type:
- property photo_save_mode: VCamPhotoSaveMode¶
[Read-Write] VCam photo save mode
- Type:
- set_tutorial_completion_state(new_state) None¶
Sets the tutorial completion state and saves it to the config file if it has changed.
- Parameters:
new_state (VCamTutorialCompletionState)
- property texture_save_location: DirectoryPath¶
[Read-Write] Directory path to store vcam photo texture assets
- Type:
- property v_cam_tutorial_completion_state: VCamTutorialCompletionState¶
[Read-Write] Indicates whether the VCam tutorial is completed. You can manually reset this to Pending if you want to retake the tutorial. The tutorial shown in the default VCamHUD, e.g. to teach gestures.
- Type: