unreal.VirtualCameraSubsystem
¶
- class unreal.VirtualCameraSubsystem(outer=None, name='None')¶
Bases:
unreal.EngineSubsystem
Virtual Camera Subsystem
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
on_selected_actor_in_viewport_delegate
(OnSelectedViewportActor): [Read-Write] On Selected Actor in Viewport Delegateon_selected_any_actor_delegate
(OnSelectedAnyActor): [Read-Write] On Selected Any Actor Delegateon_stream_started_delegate
(OnStreamStarted): [Read-Write] On Stream Started Delegateon_stream_stopped_delegate
(OnStreamStopped): [Read-Write] On Stream Stopped Delegatesequence_playback_controller
(LevelSequencePlaybackController): [Read-Write] Sequence Playback Controller
- get_virtual_camera_controller() → VirtualCameraController¶
Get Virtual Camera Controller
- Returns
- Return type
- property on_selected_actor_in_viewport_delegate¶
[Read-Write] On Selected Actor in Viewport Delegate
- Type
- property on_selected_any_actor_delegate¶
[Read-Write] On Selected Any Actor Delegate
- Type
- property on_stream_started_delegate¶
[Read-Write] On Stream Started Delegate
- Type
- property on_stream_stopped_delegate¶
[Read-Write] On Stream Stopped Delegate
- Type
- property sequence_playback_controller¶
[Read-Only] Sequence Playback Controller
- set_virtual_camera_controller(virtual_camera) → None¶
Set Virtual Camera Controller
- Parameters
virtual_camera (VirtualCameraController) –