unreal.VirtualCameraSubsystem

class unreal.VirtualCameraSubsystem(outer=None, name='None')

Bases: unreal.EngineSubsystem

Virtual Camera Subsystem

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VirtualCameraSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_selected_actor_in_viewport_delegate (OnSelectedViewportActor): [Read-Write] On Selected Actor in Viewport Delegate

  • on_selected_any_actor_delegate (OnSelectedAnyActor): [Read-Write] On Selected Any Actor Delegate

  • on_stream_started_delegate (OnStreamStarted): [Read-Write] On Stream Started Delegate

  • on_stream_stopped_delegate (OnStreamStopped): [Read-Write] On Stream Stopped Delegate

  • sequence_playback_controller (LevelSequencePlaybackController): [Read-Write] Sequence Playback Controller

get_virtual_camera_controller()VirtualCameraController

Get Virtual Camera Controller

Returns

Return type

VirtualCameraController

is_streaming()bool

Is Streaming

Returns

Return type

bool

property on_selected_actor_in_viewport_delegate

[Read-Write] On Selected Actor in Viewport Delegate

Type

(OnSelectedViewportActor)

property on_selected_any_actor_delegate

[Read-Write] On Selected Any Actor Delegate

Type

(OnSelectedAnyActor)

property on_stream_started_delegate

[Read-Write] On Stream Started Delegate

Type

(OnStreamStarted)

property on_stream_stopped_delegate

[Read-Write] On Stream Stopped Delegate

Type

(OnStreamStopped)

property sequence_playback_controller

[Read-Only] Sequence Playback Controller

Type

(LevelSequencePlaybackController)

set_virtual_camera_controller(virtual_camera)None

Set Virtual Camera Controller

Parameters

virtual_camera (VirtualCameraController) –

start_streaming()bool

Start Streaming

Returns

Return type

bool

stop_streaming()bool

Stop Streaming

Returns

Return type

bool