unreal.VirtualCameraSettings

class unreal.VirtualCameraSettings(focal_length=35.0, aperture=2.8)

Bases: unreal.StructBase

Stores specific camera settings to be retrieved at a later time

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VirtualCameraSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_focus_visualization (bool): [Read-Write] Allow Focus Visualization

  • aperture (float): [Read-Write] The aperture of the camera

  • axis_settings (Map(VirtualCameraAxis, VirtualCameraAxisSettings)): [Read-Write] The Axis settings for locking, stabilization, and scaling

  • debug_focus_plane_color (Color): [Read-Write] Debug Focus Plane Color

  • desired_distance_units (Unit): [Read-Only] Desired Distance Units

  • filmback_height (float): [Read-Write] The filmback sensor height of the camera

  • filmback_name (str): [Read-Write] Filmback Name

  • filmback_width (float): [Read-Write] The filmback sensor width of the camera

  • focal_length (float): [Read-Write] The focal length of the camera

  • matte_opacity (float): [Read-Write] Matte Opacity

property aperture

[Read-Write] The aperture of the camera

Type

(float)

property focal_length

[Read-Write] The focal length of the camera

Type

(float)