unreal.VirtualCameraSettings
¶
- class unreal.VirtualCameraSettings(focal_length=35.0, aperture=2.8)¶
Bases:
unreal.StructBase
Stores specific camera settings to be retrieved at a later time
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_focus_visualization
(bool): [Read-Write] Allow Focus Visualizationaperture
(float): [Read-Write] The aperture of the cameraaxis_settings
(Map(VirtualCameraAxis, VirtualCameraAxisSettings)): [Read-Write] The Axis settings for locking, stabilization, and scalingdebug_focus_plane_color
(Color): [Read-Write] Debug Focus Plane Colordesired_distance_units
(Unit): [Read-Only] Desired Distance Unitsfilmback_height
(float): [Read-Write] The filmback sensor height of the camerafilmback_name
(str): [Read-Write] Filmback Namefilmback_width
(float): [Read-Write] The filmback sensor width of the camerafocal_length
(float): [Read-Write] The focal length of the cameramatte_opacity
(float): [Read-Write] Matte Opacity