unreal.VirtualCameraScreenshot
¶
- class unreal.VirtualCameraScreenshot(waypoint=['', [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [], False, False], camera_settings=[35.0, 2.8])¶
Bases:
unreal.StructBase
Keeps track of all the data associated with a screenshot that was taken by the user
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_settings
(VirtualCameraSettings): [Read-Write] The associated camera data from when the screenshot was takenwaypoint
(VirtualCameraWaypoint): [Read-Write] The name and location of the screenshot
- property camera_settings¶
[Read-Write] The associated camera data from when the screenshot was taken
- Type
- property waypoint¶
[Read-Write] The name and location of the screenshot
- Type