unreal.VirtualCameraMovement¶
- class unreal.VirtualCameraMovement(outer=None, name='None')¶
Bases:
unreal.ObjectA class to handle the virtual Camera transform.
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraMovement.h
- reset_local_axis() None¶
Remove the axis transform, all scaling factor will be calculated from the origin.
- set_local_axis(transform) None¶
Set the transform from where the scaling factor will be calculated from.
- Parameters
transform (Transform) –
- set_local_transform(transform) None¶
Set the local transform that will be modified by the scaling factor.
- Parameters
transform (Transform) –