unreal.ViewportInteractionDraggingMode
¶
- class unreal.ViewportInteractionDraggingMode¶
Bases:
unreal.EnumBase
Methods of dragging objects around in VR
C++ Source:
Module: ViewportInteraction
File: ViewportInteractionTypes.h
- ASSISTING_DRAG¶
We’re grabbing an object (or the world) that was already grabbed by the other hand
- Type
3
- INTERACTABLE¶
Moving a custom interactable
- Type
6
- MATERIAL¶
Dragging a material
- Type
7
- NOTHING¶
Not dragging right now with this hand
- Type
0
- TRANSFORMABLES_AT_LASER_IMPACT¶
Transformables locked to the impact point under the laser
- Type
2
- TRANSFORMABLES_FREELY¶
Freely moving, rotating and scaling transformables with one or two hands
- Type
4
- TRANSFORMABLES_WITH_GIZMO¶
Dragging transformables (e.g. actors, components, geometry elements) around using the transform gizmo
- Type
1
- WORLD¶
Moving the world itself around (actually, moving the camera in such a way that it feels like you’re moving the world)
- Type
5