unreal.ViewportActionKeyInput
¶
- class unreal.ViewportActionKeyInput(action_type='None', event=InputEventType.IE_PRESSED)¶
Bases:
unreal.StructBase
Represents a generic action
C++ Source:
Module: ViewportInteraction
File: ViewportInteractionTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
action_type
(Name): [Read-Write] The name of this actionevent
(InputEventType): [Read-Write] Input event
- property event¶
[Read-Only] Input event
- Type