unreal.ViewTargetBlendFunction

class unreal.ViewTargetBlendFunction

Bases: unreal.EnumBase

Options that define how to blend when changing view targets. see: FViewTargetTransitionParams, SetViewTarget

C++ Source:

  • Module: Engine

  • File: PlayerCameraManager.h

VT_BLEND_CUBIC

Camera has a slight ease in and ease out, but amount of ease cannot be tweaked.

Type

1

VT_BLEND_EASE_IN

Camera immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp.

Type

2

VT_BLEND_EASE_IN_OUT

Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp.

Type

4

VT_BLEND_EASE_OUT

Camera smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp.

Type

3

VT_BLEND_LINEAR

Camera does a simple linear interpolation.

Type

0

VT_BLEND_PRE_BLENDED

The game’s camera system has already performed the blending. Engine should not blend at all

Type

5