unreal.ViewTargetBlendFunction
¶
- class unreal.ViewTargetBlendFunction¶
Bases:
unreal.EnumBase
Options that define how to blend when changing view targets. see: FViewTargetTransitionParams, SetViewTarget
C++ Source:
Module: Engine
File: PlayerCameraManager.h
- VT_BLEND_CUBIC¶
Camera has a slight ease in and ease out, but amount of ease cannot be tweaked.
- Type
1
- VT_BLEND_EASE_IN¶
Camera immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp.
- Type
2
- VT_BLEND_EASE_IN_OUT¶
Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp.
- Type
4
- VT_BLEND_EASE_OUT¶
Camera smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp.
- Type
3
- VT_BLEND_LINEAR¶
Camera does a simple linear interpolation.
- Type
0
- VT_BLEND_PRE_BLENDED¶
The game’s camera system has already performed the blending. Engine should not blend at all
- Type
5