unreal.ViewLightingChannels

class unreal.ViewLightingChannels(view_channel0: bool = False, view_channel1: bool = False, view_channel2: bool = False, view_channel3: bool = False, view_channel4: bool = False)

Bases: StructBase

View / light masking support

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • view_channel0 (bool): [Read-Write] View specific lighting channel 0 (enabled by default).

  • view_channel1 (bool): [Read-Write] View specific lighting channel 1.

  • view_channel2 (bool): [Read-Write] View specific lighting channel 2.

  • view_channel3 (bool): [Read-Write] View specific lighting channel 3.

  • view_channel4 (bool): [Read-Write] View specific lighting channel 4.

property view_channel0: bool

[Read-Write] View specific lighting channel 0 (enabled by default).

Type:

(bool)

property view_channel1: bool

[Read-Write] View specific lighting channel 1.

Type:

(bool)

property view_channel2: bool

[Read-Write] View specific lighting channel 2.

Type:

(bool)

property view_channel3: bool

[Read-Write] View specific lighting channel 3.

Type:

(bool)

property view_channel4: bool

[Read-Write] View specific lighting channel 4.

Type:

(bool)