unreal.ViewLightingChannels¶
- class unreal.ViewLightingChannels(view_channel0: bool = False, view_channel1: bool = False, view_channel2: bool = False, view_channel3: bool = False, view_channel4: bool = False)¶
Bases:
StructBaseView / light masking support
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
view_channel0(bool): [Read-Write] View specific lighting channel 0 (enabled by default).view_channel1(bool): [Read-Write] View specific lighting channel 1.view_channel2(bool): [Read-Write] View specific lighting channel 2.view_channel3(bool): [Read-Write] View specific lighting channel 3.view_channel4(bool): [Read-Write] View specific lighting channel 4.