unreal.VerticalBoxSlot
¶
- class unreal.VerticalBoxSlot(outer=None, name='None')¶
Bases:
unreal.PanelSlot
The Slot for the UVerticalBox, contains the widget that is flowed vertically
C++ Source:
Module: UMG
File: VerticalBoxSlot.h
Editor Properties: (see get_editor_property/set_editor_property)
horizontal_alignment
(HorizontalAlignment): [Read-Write] The alignment of the object horizontally.padding
(Margin): [Read-Write] The padding area between the slot and the content it contains.size
(SlateChildSize): [Read-Write] How much space this slot should occupy in the direction of the panel.vertical_alignment
(VerticalAlignment): [Read-Write] The alignment of the object vertically.
- property horizontal_alignment¶
[Read-Only] The alignment of the object horizontally.
- Type
- property padding¶
[Read-Only] The padding area between the slot and the content it contains.
- Type
(Margin)
- set_horizontal_alignment(horizontal_alignment) → None¶
Set Horizontal Alignment
- Parameters
horizontal_alignment (HorizontalAlignment) –
- set_size(size) → None¶
Set Size
- Parameters
size (SlateChildSize) –
- set_vertical_alignment(vertical_alignment) → None¶
Set Vertical Alignment
- Parameters
vertical_alignment (VerticalAlignment) –
- property size¶
[Read-Only] How much space this slot should occupy in the direction of the panel.
- Type
- property vertical_alignment¶
[Read-Only] The alignment of the object vertically.
- Type