unreal.VertexLayout¶
- class unreal.VertexLayout(position: int = 0, texture_coordinate: int = 0, normal: int = 0)¶
Bases:
StructBaseVertex Layout
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: DNACommon.h
Editor Properties: (see get_editor_property/set_editor_property)
normal(int32): [Read-Write]position(int32): [Read-Write]texture_coordinate(int32): [Read-Write]