unreal.VertexAttributesForPolygon

class unreal.VertexAttributesForPolygon(polygon_id=[- 1], perimeter_vertex_attribute_lists=[], vertex_attribute_lists_for_each_hole=[])

Bases: unreal.StructBase

Vertex Attributes for Polygon

C++ Source:

  • Plugin: EditableMesh

  • Module: EditableMesh

  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • perimeter_vertex_attribute_lists (Array(MeshElementAttributeList)): [Read-Write] For each polygon vertex, a list of attributes for that vertex. Can be left empty if you don’t want to set any attributes.

  • polygon_id (PolygonID): [Read-Write] The polygon to set vertex attributes on

  • vertex_attribute_lists_for_each_hole (Array(VertexAttributesForPolygonHole)): [Read-Write] For each hole vertex, a list of attributes for that vertex. Can be left empty if you don’t want to set any attributes. Also

    you can leave a given array empty for a specific hole index if you don’t want to set attributes for select holes.

property perimeter_vertex_attribute_lists

[Read-Write] For each polygon vertex, a list of attributes for that vertex. Can be left empty if you don’t want to set any attributes.

Type

(Array(MeshElementAttributeList))

property polygon_id

[Read-Write] The polygon to set vertex attributes on

Type

(PolygonID)

property vertex_attribute_lists_for_each_hole

[Read-Write] For each hole vertex, a list of attributes for that vertex. Can be left empty if you don’t want to set any attributes. Also you can leave a given array empty for a specific hole index if you don’t want to set attributes for select holes.

Type

(Array(VertexAttributesForPolygonHole))