unreal.VehicleWheel¶
- class unreal.VehicleWheel(outer=None, name='None')¶
Bases:
unreal.ObjectVehicle Wheel
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: VehicleWheel.h
Editor Properties: (see get_editor_property/set_editor_property)
affected_by_handbrake(bool): [Read-Write] Affected by Handbrake: Whether handbrake should affect this wheelauto_adjust_collision_size(bool): [Read-Write] Auto Adjust Collision Size: If true, ShapeRadius and ShapeWidth will be used to automatically scale collision taken from CollisionMesh to match wheel size. If false, size of CollisionMesh won’t be changed. Use if you want to scale wheels manually.collision_mesh(StaticMesh): [Read-Write] Collision Mesh: Static mesh with collision setup for wheel, will be used to create wheel shape (if empty, sphere will be added as wheel shape, check bDontCreateShape flag)damping_rate(float): [Read-Write] Damping Rate: Damping rate for this wheel (Kgm^2/s)dont_create_shape(bool): [Read-Write] Dont Create Shape: If set, shape won’t be created, but mapped from chassis meshlat_stiff_max_load(float): [Read-Write] Lat Stiff Max Load: Max normalized tire load at which the tire can deliver no more lateral stiffness no matter how much extra load is applied to the tire.lat_stiff_value(float): [Read-Write] Lat Stiff Value: How much lateral stiffness to have given lateral sliplong_stiff_value(float): [Read-Write] Long Stiff Value: How much longitudinal stiffness to have given longitudinal slipmass(float): [Read-Write] Mass: Mass of this wheelmax_brake_torque(float): [Read-Write] Max Brake Torque: max brake torque for this wheel (Nm)max_hand_brake_torque(float): [Read-Write] Max Hand Brake Torque: Max handbrake brake torque for this wheel (Nm). A handbrake should have a stronger brake torque than the brake. This will be ignored for wheels that are not affected by the handbrake.offset(Vector): [Read-Write] Offset: If BoneName is specified, offset the wheel from the bone’s location. Otherwise this offsets the wheel from the vehicle’s origin.shape_radius(float): [Read-Write] Shape Radius: Radius of the wheelshape_width(float): [Read-Write] Shape Width: Width of the wheelsteer_angle(float): [Read-Write] Steer Angle: steer angle in degrees for this wheelsuspension_damping_ratio(float): [Read-Write] Suspension Damping Ratio: The rate at which energy is dissipated from the spring. Standard cars have values between 0.8 and 1.2. values < 1 are more sluggish, values > 1 or more twitchysuspension_force_offset(float): [Read-Write] Suspension Force Offset: Vertical offset from where suspension forces are applied (along Z-axis)suspension_max_drop(float): [Read-Write] Suspension Max Drop: How far the wheel can drop below the resting positionsuspension_max_raise(float): [Read-Write] Suspension Max Raise: How far the wheel can go above the resting positionsuspension_natural_frequency(float): [Read-Write] Suspension Natural Frequency: Oscillation frequency of suspension. Standard cars have values between 5 and 10sweep_type(WheelSweepType): [Read-Write] Sweep Type: Whether wheel suspension considers simple, complex, or bothtire_config(TireConfig): [Read-Write] Tire Config: Tire type for the wheel. Determines friction