unreal.VehicleTransmissionData
¶
- class unreal.VehicleTransmissionData¶
Bases:
unreal.StructBase
Vehicle Transmission Data
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: WheeledVehicleMovementComponent4W.h
Editor Properties: (see get_editor_property/set_editor_property)
clutch_strength
(float): [Read-Write] Strength of clutch (Kgm^2/s)final_ratio
(float): [Read-Write] The final gear ratio multiplies the transmission gear ratios.forward_gears
(Array(VehicleGearData)): [Read-Write] Forward gear ratios (up to 30)gear_auto_box_latency
(float): [Read-Write] Minimum time it takes the automatic transmission to initiate a gear change (seconds)gear_switch_time
(float): [Read-Write] Time it takes to switch gears (seconds)neutral_gear_up_ratio
(float): [Read-Write] Value of engineRevs/maxEngineRevs that is high enough to increment gearreverse_gear_ratio
(float): [Read-Write] Reverse gear ratiouse_gear_auto_box
(bool): [Read-Write] Whether to use automatic transmission