unreal.VehicleThrustConfig¶
- class unreal.VehicleThrustConfig¶
Bases:
StructBaseVehicle Thrust Config
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Write] Bone name on mesh where thrust is locatedmax_control_angle(float): [Read-Write] The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surfacemax_thrust_force(float): [Read-Write] Maximum thrust forceoffset(Vector): [Read-Write] Additional offset to give the location, or use in preference to the bonethrust_axis(Vector): [Read-Write] Up Axis of thrust.thrust_type(VehicleThrustType): [Read-Write] Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled.