unreal.VehicleTargetRotationControlConfig
¶
- class unreal.VehicleTargetRotationControlConfig¶
Bases:
StructBase
Vehicle Target Rotation Control Config
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_centre_pitch_strength
(float): [Read-Write]auto_centre_roll_strength
(float): [Read-Write]auto_centre_yaw_strength
(float): [Read-Write]enabled
(bool): [Read-Write] Rotation Control Enabledmax_accel
(float): [Read-Write] Rotation mac accelpitch_control_scaling
(float): [Read-Write]pitch_max_angle
(float): [Read-Write]roll_control_scaling
(float): [Read-Write]roll_max_angle
(float): [Read-Write]roll_vs_speed_enabled
(bool): [Read-Write]rotation_damping
(float): [Read-Write] Rotation dampingrotation_stiffness
(float): [Read-Write] Rotation stiffness