unreal.VehicleTargetRotationControlConfig

class unreal.VehicleTargetRotationControlConfig

Bases: unreal.StructBase

Vehicle Target Rotation Control Config

C++ Source:

  • Plugin: ChaosVehiclesPlugin

  • Module: ChaosVehicles

  • File: ChaosVehicleMovementComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_centre_pitch_strength (float): [Read-Write] Auto Centre Pitch Strength

  • auto_centre_roll_strength (float): [Read-Write] Auto Centre Roll Strength

  • auto_centre_yaw_strength (float): [Read-Write] Auto Centre Yaw Strength

  • enabled (bool): [Read-Write] Rotation Control Enabled

  • max_accel (float): [Read-Write] Rotation mac accel

  • pitch_control_scaling (float): [Read-Write] Pitch Control Scaling

  • pitch_max_angle (float): [Read-Write] Pitch Max Angle

  • roll_control_scaling (float): [Read-Write] Roll Control Scaling

  • roll_max_angle (float): [Read-Write] Roll Max Angle

  • roll_vs_speed_enabled (bool): [Read-Write] Roll Vs Speed Enabled

  • rotation_damping (float): [Read-Write] Rotation damping

  • rotation_stiffness (float): [Read-Write] Rotation stiffness