unreal.VehicleTargetRotationControlConfig
¶
- class unreal.VehicleTargetRotationControlConfig¶
Bases:
unreal.StructBase
Vehicle Target Rotation Control Config
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_centre_pitch_strength
(float): [Read-Write] Auto Centre Pitch Strengthauto_centre_roll_strength
(float): [Read-Write] Auto Centre Roll Strengthauto_centre_yaw_strength
(float): [Read-Write] Auto Centre Yaw Strengthenabled
(bool): [Read-Write] Rotation Control Enabledmax_accel
(float): [Read-Write] Rotation mac accelpitch_control_scaling
(float): [Read-Write] Pitch Control Scalingpitch_max_angle
(float): [Read-Write] Pitch Max Angleroll_control_scaling
(float): [Read-Write] Roll Control Scalingroll_max_angle
(float): [Read-Write] Roll Max Angleroll_vs_speed_enabled
(bool): [Read-Write] Roll Vs Speed Enabledrotation_damping
(float): [Read-Write] Rotation dampingrotation_stiffness
(float): [Read-Write] Rotation stiffness