unreal.VehicleSteeringConfig
¶
- class unreal.VehicleSteeringConfig¶
Bases:
unreal.StructBase
Vehicle Steering Config
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosWheeledVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_ratio
(float): [Read-Write] Only applies when AngleRatio is selectedsteering_curve
(RuntimeFloatCurve): [Read-Write] Maximum steering versus forward speed (MPH)steering_type
(SteeringType): [Read-Write] Single angle : both wheels steer by the same amount AngleRatio : outer wheels on corner steer less than the inner ones by set ratio Ackermann : Ackermann steering principle is applied