unreal.VehicleInputRate
¶
- class unreal.VehicleInputRate¶
Bases:
unreal.StructBase
Vehicle Input Rate
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: WheeledVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
fall_rate
(float): [Read-Write] Rate at which the input value fallsrise_rate
(float): [Read-Write] Rate at which the input value rises