unreal.VehicleGearData
¶
- class unreal.VehicleGearData¶
Bases:
unreal.StructBase
Vehicle Gear Data
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: WheeledVehicleMovementComponent4W.h
Editor Properties: (see get_editor_property/set_editor_property)
down_ratio
(float): [Read-Write] Value of engineRevs/maxEngineRevs that is low enough to gear downratio
(float): [Read-Write] Determines the amount of torque multiplicationup_ratio
(float): [Read-Write] Value of engineRevs/maxEngineRevs that is high enough to gear up