unreal.VehicleEngineData
¶
- class unreal.VehicleEngineData¶
Bases:
unreal.StructBase
Vehicle Engine Data
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: WheeledVehicleMovementComponent4W.h
Editor Properties: (see get_editor_property/set_editor_property)
damping_rate_full_throttle
(float): [Read-Write] Damping rate of engine when full throttle is applied (Kgm^2/s)damping_rate_zero_throttle_clutch_disengaged
(float): [Read-Write] Damping rate of engine in at zero throttle when the clutch is disengaged (in neutral gear) (Kgm^2/s)damping_rate_zero_throttle_clutch_engaged
(float): [Read-Write] Damping rate of engine in at zero throttle when the clutch is engaged (Kgm^2/s)max_rpm
(float): [Read-Write] Maximum revolutions per minute of the enginemoi
(float): [Read-Write] Moment of inertia of the engine around the axis of rotation (Kgm^2).torque_curve
(RuntimeFloatCurve): [Read-Write] Torque (Nm) at a given RPM