unreal.VehicleEngineConfig
¶
- class unreal.VehicleEngineConfig¶
Bases:
unreal.StructBase
Vehicle Engine Config
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosWheeledVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
engine_brake_effect
(float): [Read-Write] Braking effect from engine, when throttle releasedengine_idle_rpm
(float): [Read-Write] Idle RMP of engine then in neutral/stationaryengine_rev_down_rate
(float): [Read-Write] Affects how fast the engine RPM slows downengine_rev_up_moi
(float): [Read-Write] Affects how fast the engine RPM speed upmax_rpm
(float): [Read-Write] Maximum revolutions per minute of the enginemax_torque
(float): [Read-Write] Max Engine Torque (Nm) is multiplied by TorqueCurvetorque_curve
(RuntimeFloatCurve): [Read-Write] Torque [Normalized 0..1] for a given RPM