unreal.VehicleDifferential4WData
¶
- class unreal.VehicleDifferential4WData¶
Bases:
unreal.StructBase
Vehicle Differential 4WData
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: WheeledVehicleMovementComponent4W.h
Editor Properties: (see get_editor_property/set_editor_property)
centre_bias
(float): [Read-Write] Maximum allowed ratio of average front wheel rotation speed and rear wheel rotation speeds (range: 1..inf, works only with LimitedSlip_4W)differential_type
(VehicleDifferential4W): [Read-Write] Type of differentialfront_bias
(float): [Read-Write] Maximum allowed ratio of front-left and front-right wheel rotation speeds (range: 1..inf, works only with LimitedSlip_4W, LimitedSlip_FrontDrive)front_left_right_split
(float): [Read-Write] Ratio of torque split between front-left and front-right (>0.5 means more to front-left, <0.5 means more to front-right, works only with 4W and LimitedSlip_FrontDrive)front_rear_split
(float): [Read-Write] Ratio of torque split between front and rear (>0.5 means more to front, <0.5 means more to rear, works only with 4W type)rear_bias
(float): [Read-Write] Maximum allowed ratio of rear-left and rear-right wheel rotation speeds (range: 1..inf, works only with LimitedSlip_4W, LimitedSlip_FrontDrive)rear_left_right_split
(float): [Read-Write] Ratio of torque split between rear-left and rear-right (>0.5 means more to rear-left, <0.5 means more to rear-right, works only with 4W and LimitedSlip_RearDrive)