unreal.VehicleAnimInstance
¶
- class unreal.VehicleAnimInstance(outer=None, name='None')¶
Bases:
unreal.AnimInstance
Vehicle Anim Instance
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: VehicleAnimInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
on_all_montage_instances_ended
(OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.on_montage_blending_out
(OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finishedon_montage_ended
(OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finishedon_montage_started
(OnMontageStartedMCDelegate): [Read-Write] Called when a montage has startedpropagate_notifies_to_linked_instances
(bool): [Read-Write] Whether to propagate notifies to any linked anim instancesreceive_notifies_from_linked_instances
(bool): [Read-Write] Whether to process notifies from any linked anim instancesroot_motion_mode
(RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion from
- get_vehicle() → WheeledVehicle¶
Makes a montage jump to the end of a named section.
- Returns
- Return type