unreal.VehicleAerofoilConfig
¶
- class unreal.VehicleAerofoilConfig¶
Bases:
unreal.StructBase
Vehicle Aerofoil Config
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
aerofoil_type
(VehicleAerofoilType): [Read-Write] Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled.area
(float): [Read-Write] Area of aerofoil surface [Meters Squared] - larger value creates more lift but also more dragbone_name
(Name): [Read-Write] Bone name on mesh where aerofoil is centeredcamber
(float): [Read-Write] camber of wing - leave as zero for a rudder - can be used to trim/level elevator for level flightdrag_multiplier
(float): [Read-Write] cheat to control amount of drag independently from lift, a value of zero will offer no draglift_multiplier
(float): [Read-Write] cheat to control amount of lift independently from liftmax_control_angle
(float): [Read-Write] The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surfaceoffset
(Vector): [Read-Write] Additional offset to give the aerofoil.stall_angle
(float): [Read-Write] Stall Angleup_axis
(Vector): [Read-Write] Up Axis of aerofoil.