unreal.Vector_NetQuantizeNormal

class unreal.Vector_NetQuantizeNormal(x=0.0, y=0.0, z=0.0)

Bases: unreal.Vector

FVector_NetQuantizeNormal

16 bits per component Valid range: -1..+1 inclusive

C++ Source:

  • Module: Engine

  • File: NetSerialization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (float): [Read-Write] X

  • y (float): [Read-Write] Y

  • z (float): [Read-Write] Z