unreal.Vector_NetQuantizeNormal¶
- class unreal.Vector_NetQuantizeNormal(x=0.0, y=0.0, z=0.0)¶
Bases:
unreal.VectorFVector_NetQuantizeNormal
16 bits per component Valid range: -1..+1 inclusive
C++ Source:
Module: Engine
File: NetSerialization.h
Editor Properties: (see get_editor_property/set_editor_property)
x(double): [Read-Write] Xy(double): [Read-Write] Y: Alias for float/double depending on LWC status. Note: Will be refactored to double before UE5 ships.z(double): [Read-Write] Z