unreal.Vector_NetQuantize
¶
- class unreal.Vector_NetQuantize(x: float = 0.0, y: float = 0.0, z: float = 0.0)¶
Bases:
Vector
FVector_NetQuantize
0 decimal place of precision. Up to 20 bits per component. Valid range: 2^20 = +/- 1,048,576
Note: this is the historical UE format for vector net serialization
C++ Source:
Module: Engine
File: NetSerialization.h
Editor Properties: (see get_editor_property/set_editor_property)
x
(double): [Read-Write]y
(double): [Read-Write] Alias for float/double depending on LWC status. Note: Will be refactored to double before UE5 ships.z
(double): [Read-Write]