unreal.Vector_NetQuantize
¶
- class unreal.Vector_NetQuantize(x=0.0, y=0.0, z=0.0)¶
Bases:
unreal.Vector
FVector_NetQuantize
0 decimal place of precision. Up to 20 bits per component. Valid range: 2^20 = +/- 1,048,576
Note: this is the historical UE format for vector net serialization
C++ Source:
Module: Engine
File: NetSerialization.h
Editor Properties: (see get_editor_property/set_editor_property)
x
(float): [Read-Write] Xy
(float): [Read-Write] Yz
(float): [Read-Write] Z