unreal.Vector_NetQuantize10
¶
- class unreal.Vector_NetQuantize10(x: float = 0.0, y: float = 0.0, z: float = 0.0)¶
Bases:
Vector
FVector_NetQuantize10
1 decimal place of precision. Up to 24 bits per component. Valid range: 2^24 / 10 = +/- 1,677,721.6
C++ Source:
Module: Engine
File: NetSerialization.h
Editor Properties: (see get_editor_property/set_editor_property)
x
(double): [Read-Write] Xy
(double): [Read-Write] Y: Alias for float/double depending on LWC status. Note: Will be refactored to double before UE5 ships.z
(double): [Read-Write] Z