unreal.Vector_NetQuantize10
¶
- class unreal.Vector_NetQuantize10(x=0.0, y=0.0, z=0.0)¶
Bases:
unreal.Vector
FVector_NetQuantize10
1 decimal place of precision. Up to 24 bits per component. Valid range: 2^24 / 10 = +/- 1,677,721.6
C++ Source:
Module: Engine
File: NetSerialization.h
Editor Properties: (see get_editor_property/set_editor_property)
x
(float): [Read-Write] Xy
(float): [Read-Write] Yz
(float): [Read-Write] Z